Numerion is pleased to announce the availability of Carbon Cloth for Maya 2.8.0, which includes a couple of cool new features.
Firstly, it supports a newly developed narrow collision filter that allows the fast and easy selection of mesh primitives that you do not want to collide between Carbon Cloth/Morph/Collider.
Very useful for panel based garment stitching and many other uses as you can get a glimpse of the functionality in this short video -

This extends the number of Carbon collision filtering choices available to three.
See the table at this link for details of all three Carbon Collision filtering options

Secondly, this build also supports a separate self-collision cloth thickness, from the actual cloth thickness.
Here the image on the right has a self-collision thickness higher than the cloth thickness.
(Note: Any apparent reductions in the self-collision thickness on the right are due to the viewing angle).


Carbon in Houdini and Maya has always been highly parallelized and the fastest simulating Hero Cloth (high quality) solution available.
But there is always room for improvement, especially with smaller scenes that did not parallelize well.
So, without compromising quality, we have reworked the core algorithms during the last 6 months to extract typically 35% performance improvement for these smaller scenes and even up to 100% improvement in certain scenarios. While larger scenes typically see around 15% improvement.

These enhancements have come over several Carbon builds and are now fully incorporated into Carbon for Houdini 9.6.3 and Carbon Cloth for Maya 2.8.0

Please note we are now reaching the point where your OS (especially on Windows)/ machine setup can have a significant impact on performance, and we have noted what we do to extract maximum performance in the Carbon forum. extracting-maximum-carbon-simulation-performance-from-your-computer

This is a very short video with a couple of performance improvement examples - enjoy.

Sign up now to evaluate the latest Carbon Cloth for Maya here - 

Sign up now to evaluate the latest Carbon for Houdini here - 

Francisco Tejo has done some amazing cloth and flesh simulations with Carbon in Houdini.
Here is his latest showreel from work at Rodeo FX.

May 18th - Congrats to everyone who contributed to the VFX on the highly rated STARGIRL, including Zoic Studios who used Carbon Cloth for Maya to help deliver their CFX.


Zoic's work included the villain Solomon Grundy.



Congrats to Thales Simonato for getting his first short completed.
Cloth sim with Carbon Cloth for Maya. He had never used Carbon before making this short.

If you have some cool Carbon Cloth sim you would like to share, please let us know.

New Morning | Charlie Chaplin | 3D animation from Thales Simonato on Vimeo.

Numerion is making temporary Carbon Plug-in licenses available to artists
that need to Work from Home during the Covid-19 outbreak.

We are getting a number of requests for temporary Carbon licenses from artists needing to work from home. We are happy to support this request for existing Carbon licensees and also any artists that find themselves stuck at home and want to try out the latest Carbon features.

To make this really simple we have launched a Carbon floating license server on AWS that you can use by setting an environment variable on your computer. 
Variable: NUMERION_SOFTWARE_LICENSE_PATH Value: This email address is being protected from spambots. You need JavaScript enabled to view it.

These licenses will work with the Carbon for Maya and Carbon for Houdini plug-ins and we intend to keep this resource available until at least 30th April and then we will reassess. These licenses require you to remain connected to the internet. If that doesn’t work for your situation, then please email us to get a temporary machine locked license.

If you need any assistance setting this up or if you need access to the latest Carbon builds, then please reach out to This email address is being protected from spambots. You need JavaScript enabled to view it.

Kind regards and keep safe,

Team Numerion
"making characters more believable"

Please note: These temporary licenses are being provided and can be removed at Numerion’s sole discretion.

March 2020 - In Carbon Cloth for Maya 2.5.0 textures can now be used for point and primitive group selection and painted attributes.
Check out this short overview video below, or more detailed how to version at this link


Sign up now to evaluate the latest Carbon Cloth for Maya here - 

March 2020 - With Carbon Cloth for Maya 2.5.0 and Carbon for Houdini 9.5.1 we have introduced a velocity reducer.
This allows some or all of the velocity of a cloth or morph or (tetra in Houdini) to be reduced at the end of a frame.
Check out this video to see it in action ...

Sign up now to evaluate the latest Carbon for Houdini here - 

One, of the many cool things you can do with Carbon in Maya 2020, is to use the validity of the Maya Cache to drive the Carbon Cache re-evaluation.

Now an animator can more easily work with a clothed character and rely on the Maya Cache to trigger Carbon simulation from last valid keyframe.
The Carbon simulation runs behind the scenes and so should not slow down the rig evaluation.
Here is a short video showing this feature in action ...